Serious game for balance rehabilitation of hemiparetic stroke patients

Authors

DOI:

https://doi.org/10.33448/rsd-v11i14.33600

Keywords:

Stroke; Video games; Paresis; Postural balance.

Abstract

Introduction: The development of specific software with Serious Games (SG) is promising for use in physiotherapy. Objective: To develop and test the applicability of an SG for the balance training of hemiparetic patients after stroke. Methods: Hemiparetic stroke patients have evaluated pre and post-training in terms of functional mobility (Timed Up and Go Test), gait speed (10 meters), bilateral femoral quadriceps muscle strength (Hand-held Dynamometry), balance (Berg Balance Scale), and perception of self-efficacy (Self-efficacy questionnaire after stroke). For training, a system was developed consisting of a balance board with inertial sensors, a microcontroller system, and a computer system that executes a JS. Descriptive statistics were performed to characterize the individuals. After verifying the normality of the data, the differences between the pre-test and the post-test were verified using the paired Student's t-test and the Wilcoxon test using a significance level of p <0.05. Results: Seven individuals completed the training. All variables showed statistically significant differences (p <0.05), except for the strength of the quadriceps muscle on the non-paretic side. Conclusion: The development of GS represents a viable and very promising possibility in this field. Studies with a larger number of individuals, comparing this approach with conventional ones, as well as the involvement of a control group will expand the understanding of the therapeutic potentials of this resource.

Author Biography

Guilherme Tobias Andrioni Faccin, Universidade do Estado de Santa Catarina

 

 

 

 

References

Alghadir, A. H., Al-Eisa, E. S., Anwer, S., & Sarkar, B. (2018). Reliability, validity, and responsiveness of three scales for measuring balance in patients with chronic stroke. BMC Neurology, 18(1). https://doi.org/10.1186/s12883-018-1146-9

Araújo F, Oliveira F, Carvalho D, et al. (2019). Evaluation instruments for physical therapy using virtual reality in stroke patients : a systematic review. Epub ahead of print. DOI: 10.1016/j.physio.2019.05.005.

Araújo, M., Postól, M., Diogo Bruckheimer, A., Da, M., Hounsell, S., Woelner, S., & Soares, A. (2014). Realidade virtual: efeitos na recuperação do membro superior de pacientes he- miparéticos por acidente vascular cerebral Virtual reality: effects on upper limb recovery in hemiparetic patients after stroke. http://www.acm.org.br/revista/pdf/artigos/1267.pdf

Barcala L, Colella F, Araujo MC, et al. (2011). Análise do equilíbrio em pacientes hemiparéticos após o treino com o programa Wii Fit. Fisioter em Mov ; 24: 337–343.

Bertemes-Filho, P. (2018). Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients. IEEE Transactions on Neural Systems and Rehabilitation Engineering: A Publication of the IEEE Engineering in Medicine and Biology Society, 26(11), 2179–2188. https://doi.org/10.1109/TNSRE.2018.2876670

Bohannon, R. W., & Andrews, A. W. (1998). Relationships between Impairments in Strength of Limb Muscle Actions following Stroke. Perceptual and Motor Skills, 87(3_suppl), 1327–1330. https://doi.org/10.2466/pms.1998.87.3f.1327

Bohannon, R. W., & Smith, M. B. (1987). Assessment of Strength Deficits in Eight Paretic Upper Extremity Muscle Groups of Stroke Patients with Hemiplegia. Physical Therapy, 67(4), 522–525. https://doi.org/10.1093/ptj/67.4.522

Bohannon RW. Dynamometer measurements of grip and knee extension strength: are they indicative of overall limb and trunk muscle strength? Percept Mot Skills 2009; 108: 339–42.

Bowden, M. G., Balasubramanian, C. K., Behrman, A. L., & Kautz, S. A. (2008). Validation of a Speed-Based Classification System Using Quantitative Measures of Walking Performance Poststroke. Neurorehabilitation and Neural Repair, 22(6), 672–675. https://doi.org/10.1177/1545968308318837

Bosse, R., Soares, A. V., & da Silva Hounsell, M. (2016). Serious Games for Balance Improvement: A Systematic Literature Mapping. New Advances in Information Systems and Technologies, 73–82. https://doi.org/10.1007/978-3-319-31307-8_8

Cho, K. H., & Lee, W. H. (2013). Virtual walking training program using a real-world video recording for patients with chronic stroke: a pilot study. American Journal of Physical Medicine & Rehabilitation, 92(5), 371–380; quiz 380-382, 458. https://doi.org/10.1097/PHM.0b013e31828cd5d3

Costa MCF, Bezerra PP, de Oliveira APR. Impacto da hemiparesia na simetria e na transferência de peso : repercussões no desempenho funcional. Rev Neurociência 2006; 14: 10–13.

Dewilde, S., Annemans, L., Peeters, A., Hemelsoet, D., Vandermeeren, Y., Desfontaines, P., Brouns, R., Vanhooren, G., Cras, P., Michielsens, B., Redondo, P., & Thijs, V. (2017). Modified Rankin scale as a determinant of direct medical costs after stroke. International Journal of Stroke, 12(4), 392–400. https://doi.org/10.1177/1747493017691984

De, R., Dias, S., Levy, I., Sampaio, A., Da, L., & Taddeo, S. (2009). Fisioterapia x wii: a introdução do lúdico no processo de reabilitação de pacientes em tratamento fisioterápico. http://www.sbgames.org/papers/sbgames09/culture/short/cults8_09.pdf

Eichinger FLF, Soares AV, Noveletto F, et al. Serious game for locomotor rehabilitation of hemiparetic stroke patients. Fisioter em Mov 2020; 33: 15–25.

Ibrahim, A., Singh, D. K. A., & Shahar, S. (2017). “Timed Up and Go” test: Age, gender and cognitive impairment stratified normative values of older adults. PLOS ONE, 12(10), e0185641. https://doi.org/10.1371/journal.pone.0185641

Jones, F., Partridge, C., & Reid, F. (2008). The Stroke Self-Efficacy Questionnaire: measuring individual confidence in functional performance after stroke. Journal of Clinical Nursing, 17(7b), 244–252. https://doi.org/10.1111/j.1365-2702.2008.02333.x

Lee, H. S., Park, Y. J., & Park, S. W. (2019, June 18). The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis. BioMed Research International. https://www.hindawi.com/journals/bmri/2019/7595639/

Lexell, J., Flansbjer, U.-B., Holmbäck, A. M., Downham, D., & Patten, C. (2005). Reliability of gait performance tests in men and women with hemiparesis after stroke. Journal of Rehabilitation Medicine, 37(2), 75–82. https://doi.org/10.1080/16501970410017215

Makhoul, M. P., Pinto, E. B., Mazzini, N. A., Winstein, C., & Torriani-Pasin, C. (2020). Translation and validation of the stroke self-efficacy questionnaire to a Portuguese version in stroke survivors. Topics in Stroke Rehabilitation, 1–11. https://doi.org/10.1080/10749357.2020.1713555

Masson, E. (2018, July 15). Serious game for rehabilitation of the lower limb of hemiparetics patients after stroke. EM-Consulte. https://www.em-consulte.com/article/1227857/article/serious-game-for-rehabilitation-of-the-lower-limb-

Memon MQ, Macdonald IA. (2012). Assessment of diurnal and ethnic influences on the systemic cardiovascular response to forearm occlusion in healthy white European and Pakistani male. Pakistan J Med Sci ; 28: 149–153.

Mirvis PH. (1990). Flow: The Psychology of Optimal ExperienceFlow: The Psychology of Optimal Experience, by Csikszentmihalyi Michael. New York: Harper & Row,, 303 pp., cloth. Acad Manag Rev 1991; 16: 636–640.

Miyamoto, S. T., Lombardi Junior, I., Berg, K. O., Ramos, L. R., & Natour, J. (2004). Brazilian version of the Berg balance scale. Brazilian Journal of Medical and Biological Research, 37(9), 1411–1421. https://doi.org/10.1590/s0100-879x2004000900017

Mittmann, N., Seung, S. J., Hill, M. D., Phillips, S. J., Hachinski, V., Coté, R., Buck, B. H., Mackey, A., Gladstone, D. J., Howse, D. C., Shuaib, A., & Sharma, M. (2012). Impact of disability status on ischemic stroke costs in Canada in the first year. The Canadian Journal of Neurological Sciences. Le Journal Canadien Des Sciences Neurologiques, 39(6), 793–800. https://doi.org/10.1017/s0317167100015638

Mubin, O., Alnajjar, F., Al Mahmud, A., Jishtu, N., & Alsinglawi, B. (2020). Exploring serious games for stroke rehabilitation: a scoping review. Disability and Rehabilitation: Assistive Technology, 1–7. https://doi.org/10.1080/17483107.2020.1768309

Noveletto, F., Soares, A. V., Eichinger, F. L. F., Domenech, S. C., Hounsell, M. da S., & Filho, P. B. (2020). Biomedical Serious Game System for Lower Limb Motor Rehabilitation of Hemiparetic Stroke Patients. IEEE Transactions on Neural Systems and Rehabilitation Engineering: A Publication of the IEEE Engineering in Medicine and Biology Society, 28(6), 1481–1487. https://doi.org/10.1109/TNSRE.2020.2988362

Noveletto, F., Soares, A. V., Mello, B. A., Sevegnani, C. N., Eichinger, F. L. F., Hounsell, M. D. S., & Pereira, V. A., Eldebrando, L., Silva, H. E. da, Eichinger, F. L. F., Noveletto, F., & Soares, A. V. (2020). Biomedical system to evaluate pulmonary function in patients with post-stroke hemiparesis. Fisioterapia Em Movimento, 33(1). https://doi.org/10.1590/1980-5918.033.AO38

Noveletto, F., Hounsell, M. D. S., Soares, A. V., Eichinger, F. L. F., Sagawa, Y., & Bertemes Filho, P. (2018). Stronger: A serious game framework for post-stroke rehabilitation. Annals of Physical and Rehabilitation Medicine, 61, e487. https://doi.org/10.1016/j.rehab.2018.05.1135

Noveletto, F., Filho, P. B., & Hounsell, M. da S. (2019, June 11). Sistema Biomédico para Avaliação e Reabilitação Motora em Hemiparéticos por AVC. Sol.sbc.org.br; SBC. https://doi.org/10.5753/sbcas.2019.6286

Santos, F. M. K. dos, Mendes, F. V., Woellner, S. S., Borges Júnior, N. G., & Soares, A. V. (2015). Use of visual feedback for balance training in hemiparetic Stroke patients. Fisioterapia Em Movimento, 28(2), 241–249. https://doi.org/10.1590/0103-5150.028.002.ao04

Schmid, A. A., Van Puymbroeck, M., Altenburger, P. A., Miller, K. K., Combs, S. A., & Page, S. J. (2013). Balance Is Associated with Quality of Life in Chronic Stroke. Topics in Stroke Rehabilitation, 20(4), 340–346. https://doi.org/10.1310/tsr2004-340

Schmid, A., Duncan, P. W., Studenski, S., Lai, S. M., Richards, L., Perera, S., & Wu, S. S. (2007). Improvements in Speed-Based Gait Classifications Are Meaningful. Stroke, 38(7), 2096–2100. https://doi.org/10.1161/strokeaha.106.475921

Soares, A. V., Woellner, S. S., Andrade, C. dos S., Mesadri, T. J., Bruckheimer, A. D., & Hounsell, M. da S. (2014). The use of Virtual Reality for upper limb rehabilitation of hemiparetic Stroke patients. Fisioterapia Em Movimento, 27(3), 309–317. https://doi.org/10.1590/0103-5150.027.003.ao01

Soares, A. V., Hochmüller, A. C. O. de L., Silva, P. da, Fronza, D., Woellner, S. S., & Noveletto, F. (2009). Biorretroalimentação para treinamento do equilíbrio em hemiparéticos por acidente vascular encefálico: estudo preliminar. Fisioterapia E Pesquisa, 16(2), 132–136. https://doi.org/10.1590/s1809-29502009000200007

Tay, E. L., Lee, S. W. H., Yong, G. H., & Wong, C. P. (2018). A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury. Technology and Disability, 30(1-2), 1–23. https://doi.org/10.3233/tad-170184

Tăut, D., Pintea, S., Roovers, J.-P. W. R., Mañanas, M.-A., & Băban, A. (2017). Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation, 41(1), 105–118. https://doi.org/10.3233/nre-171462

Vinicius-Soares, A., Juvêncio-de-Oliveira, C. T., Fischer-Eichinger, F. L., & Noveletto, F. (2020). Factors influencing locomotor capacity of hemiparetic post-stroke patients. Revista Mexicana de Neurociencia, 21(4), 135–142. https://doi.org/10.24875/rmn.20000118

Wüest, S., van de Langenberg, R., & de Bruin, E. D. (2013). Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke. European Review of Aging and Physical Activity, 11(2), 119–129. https://doi.org/10.1007/s11556-013-0136-6

Wüest, S., Borghese, N. A., Pirovano, M., Mainetti, R., van de Langenberg, R., & de Bruin, E. D. (2014). Usability and Effects of an Exergame-Based Balance Training Program. Games for Health Journal, 3(2), 106–114. https://doi.org/10.1089/g4h.2013.0093

Published

06/11/2022

How to Cite

SANTOS, F. M. K. dos .; EICHINGER, F. L. F. .; DOMENECH, S. C.; NOVELETTO, F.; ENGSTER, M. P.; AQUINO, A. P. M. de .; NEUMANN, F.; FACCIN, G. T. A. .; SOARES, A. V. Serious game for balance rehabilitation of hemiparetic stroke patients. Research, Society and Development, [S. l.], v. 11, n. 14, p. e571111433600, 2022. DOI: 10.33448/rsd-v11i14.33600. Disponível em: https://www.rsdjournal.org/index.php/rsd/article/view/33600. Acesso em: 26 apr. 2024.

Issue

Section

Health Sciences